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Join Governor General’s Award-Winning playwright Kevin Kerr in examining methods for creating engaging, effective dialogue in your play. By examining the function of dialogue in dramatic storytelling and considering the actor’s approach to interpreting the text, writers will be able to approach their dialogue writing and revisions with renewed playful confidence. About: Kevin Kerr (he/him) is an award-winning playwright, theatre maker and educator who has been creating works of theatre for nearly 30 years. Kevin has created more than 20 full-length plays through a wide variety of processes and in an eclectic range of styles, genres and forms. He currently teaches playwriting at the University of Victoria’s Department of Writing. www.electriccompanytheatre.com |
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The personal is universal. Join artist Kyle Loven who will share his creation methods for developing immersive theatre experiences that draw from the autobiographical stories of the performer (including non-actors). Participants will use a specific topic or personal story they feel compelled by, to explore turning their idea into an engaging theatrical event. About: Kyle Loven (he/him) is a queer performance and visual artist whose recent decade of original work has focused on creating immersive theatre that centres intergenerational, autobiographical storysharing with gentle community building. His theatrical game night Me Love BINGO! has been seen at venues across the PNW: from bike repair shops and living rooms, to the Vancouver Art Gallery and the Arts Club. kyle-loven.com |
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How do shared games shape the future of storytelling? Together, we will explore our crucial roles as designers for games as critical systems. Learn more about how cooperative games impact how we live, work, and build communities. Foster collaborative storytelling and scaffold emergent role play through hands-on prototyping. No previous game design background, technical knowledge, or performance creation experience is required to fully participate. About: Milton Lim (he/him) and Laurel Green (she/her) are two of the core artists behind asses.masses, a video game for the stage. They are artists and PhD Students whose work explores the intersection of games, technology, and performance. They bring a breadth of experience as frequent facilitators and mentors in the design of critical games across a variety of mediums—from interactive media to tabletop role playing games, board games, and video games. assesmasses.work |
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The workshop uses directed improvisations to explore feeling and memory. Solo work considers embodiment—how we reach, fall, and play with gravity. With partners, we practice seeing and being seen, shaping choices as we compose from desire. We'll listen softly and loudly, tell stories, do nothing, and assemble from found things. About: Plastic Orchid Factory (James + Natalie Gnam) shares a practice grounded in curiosity, rigour, and relational exchange. By emphasizing improvisation, embodiment, and collaboration, we invite dancers to locate their own voices inside the work, and to view their practice as a space for both personal inquiry and collective transformation. plasticorchidfactory.ca |